The Process of Fantasy Control
We had many issues when starting, we even scrapped our first idea of the initial game. We wanted something that had a spark to it. With the cards mechanics and use of each card, I had to think carefully on how it can be played or how the opponents would react. Each card serves it purpose, to either distract, to taunt, to tank or to help you boost your card units. We ran many possibilities to make sure our cards were fair and reasonable. With the art of cards to bring in that joy feeling, so it doesn't feel as if you were playing something incomplete, but instead you feel you are actually playing an actual TCG.
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